Video Game Photography: A New Genre in Still Image Art?

PS4 Controller

 

What is computer game photography about? This is often the question that we’ll tackle during this article. But first things first. Photography may be a visual variety during which the artist uses technology to capture light. The resulting piece of art may be a picture that may be printed or digitally stored and shared. Because, during this time and age, it’s also clear that this could be finished digital devices. It’s also clear that digital art, artworks created entirely or by part on computers, are a real and valid type of art and no lesser variety of this practice.

Now we are able to check on the opposite angle of the matter. Video games allow us to immerse ourselves in virtual worlds. Certainly, many games, provide gamers with a narrative to follow, but an increasing number of games allow us to freely enjoy the wonder that game developers have worked on for years. Wouldn’t it’s a waste to not stop your play once in a while and just study these environments that are artworks on their own? Virtual photography might be going down in VR, but this can be currently not a standard practice. Wikipedia currently refers to the present practice as “in-game photography” which isn’t wrong but not the language among the community.

When you’re walking through nature and seeing something that captures your attention, something beautiful you would like to capture and store or share with others, it’s common for people to require a photograph with their smartphone, or camera if they brought one. Some gamers take it a step further in video games and follow an analogous practice within the virtual world. The player appealingly arranges the viewport and captures this visual with all its contents as a still image. It gets saved digitally in a similar fashion and becomes a file that may be stored, edited, or shared, rather like photos taken by cameras.

 

ALSO READ: Photography For Media And Its Historical Development

 

The rise of a trend

Over the years, game developers would support this movement because it equally supports their own efforts in marketing the sport to new players and improving community engagement. Game development studios introduced photo-modes into their games, which allowed the game photographers to be even more creative by using camera controls, lighting changes, filters, and more options to govern the possible outcomes of an image.

Hardware and platform companies supported the movement by introducing easy ways of sharing “screenshots,” like shortcuts or on software or perhaps physical buttons on console controllers. The Xbox Series X controller includes a new “Share” button right within the middle, while the Sony PlayStation 5 controller features a new “Create” button, positioned slightly to the left. This can be a completely unique and extremely integrated way of directly sharing the artworks, whether it’s pictures or video clips, directly with the gamer’s audience on the platform and, if they require, their connected social media accounts.

 

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